-
2023 – 2027
UX researcher & designer
Generative AI and Decision Making
Iowa State University, IA, USA
Designing a mixed-method research program using experiments, surveys, and interviews to examine how individuals and groups respond to AI recommendations. I study how social influence changes what people trust, whose judgment carries weight, and how positions are negotiated before a final decision.
Current Ph.D. researchRead the research journal -
2025 – 2027
UX researcher & designer
VR Training for High-Stakes Decisions
Iowa State University, IA, USA
Investigating how immersive training can prepare people to make and act on high-stakes decisions under pressure, with attention to judgment, performance, and transfer from simulation to practice.
-
2022 – 2023
UX researcher & designer
Sensory Cues in Virtual Reality
Iowa State University, IA, USA
Designed and ran a mixed-method VR study comparing haptic, audio, and visual guidance cues for off-screen targets. Evaluated performance and user experience to understand how sensory feedback affects navigation and immersion.
Related case studyView the project -
Summer 2025
CX researcher intern
Generative AI for Customer Research
Rocket Mortgage, Detroit, MI, USA
Benchmarked Qualtrics Text iQ against ChatGPT for qualitative tagging and sentiment analysis, then developed a reusable prompt framework for research workflows. Analyzed NPS shifts across clients, delivered product recommendations for the digital mortgage journey, and won Best Use of AI for Discovery & Research at a company-wide hackathon.
-
2023 – 2025
UX researcher & designer
VR for Cybersecurity Education
Iowa State University, IA, USA
Worked with an interdisciplinary team to design inclusive VR learning experiences that introduce cybersecurity to rural English learners. Used user research and Unity prototyping to translate complex concepts into interactive lessons for middle-school students.
-
2022 – 2026
University instructor & mentor
Teaching and Mentoring
Iowa State University, IA, USA
Taught second-year architecture studios and mentored undergraduate researchers in research design, Blender, and interactive learning projects. Guided critique, study development, and the creation of 3D educational experiences for middle-school English learners.