AI-Supported Group Decision Making
How people negotiate consequential decisions when personal judgment, AI recommendations, and teammates all carry weight.
End-to-end researcher & experience designer Explore the researchInterested in the messy space between people and technology
Human–AI Interaction Decision Making Social Influence
Download My ResumeWhen a group decides with AI, your judgment, the AI’s recommendation, and your teammate’s judgment can all carry different weight.
Hover to shift the balance.
The final decision is negotiated across all three.
I am a human-centered technology researcher studying how people make consequential and subjective decisions when AI becomes part of the process, especially in groups, where people interpret both AI and one another.
I use experiments, interviews, surveys, and mixed-methods analysis to understand behavior and translate findings into design guidance for more supportive AI systems. My background in design, HCI, and emerging technology helps me approach these questions as both behavioral patterns and design problems.
Explored space, design, and how people experience the built environment.
Investigated how technology can shape experience within physical environments.
Examined how interactive technologies become part of those physical experiences.
Research how people make consequential decisions with AI under social influence.
Designing a mixed-method research program using experiments, surveys, and interviews to examine how individuals and groups respond to AI recommendations. I study how social influence changes what people trust, whose judgment carries weight, and how positions are negotiated before a final decision.
Current Ph.D. researchRead the research journalInvestigating how immersive training can prepare people to make and act on high-stakes decisions under pressure, with attention to judgment, performance, and transfer from simulation to practice.
Designed and ran a mixed-method VR study comparing haptic, audio, and visual guidance cues for off-screen targets. Evaluated performance and user experience to understand how sensory feedback affects navigation and immersion.
Related case studyView the projectBenchmarked Qualtrics Text iQ against ChatGPT for qualitative tagging and sentiment analysis, then developed a reusable prompt framework for research workflows. Analyzed NPS shifts across clients, delivered product recommendations for the digital mortgage journey, and won Best Use of AI for Discovery & Research at a company-wide hackathon.
Worked with an interdisciplinary team to design inclusive VR learning experiences that introduce cybersecurity to rural English learners. Used user research and Unity prototyping to translate complex concepts into interactive lessons for middle-school students.
Taught second-year architecture studios and mentored undergraduate researchers in research design, Blender, and interactive learning projects. Guided critique, study development, and the creation of 3D educational experiences for middle-school English learners.